Chaos Spawn Right Shoulder target point now applies +4 Bleed stacks.Plague Marine (all) Leg target point now applies +3 Bleed stacks.Bloated Poxwalker Torso target point now applies +3 Bleed stacks.Nurgle Wardog Reaper Chaintalon now Afflicts Bleed +2 stacks.Apostate and Bloomspawn Preachers head target point now applies +4 Bleed stacks.The Psilencer Doom’s End now has Afflict Bleed +2 stacks (100%) and can be upgraded to Afflict +1 Bleed stack.It can be upgraded to Afflict Bleed +2 stacks (35%) The Storm Bolter Liberator now has Afflict Bleed +2 stacks (25%) and Psybolt +1 damage.The Falchions Imperator now has Afflict Bleed +2 stacks (35%) and can be upgraded to Afflict +1 Bleed stack.The Falchions Prosecutor now has Afflict Bleed +2 stacks (25%) and can be upgraded to Afflict +1 Bleed stack.Grim Surgeon now adds +1 stack to all Bleed Afflictions applied by the Apothecary.Scourging now Afflicts +3 Bleed stacks,.Apothecary Force Strike Upgrade now Afflicts +3 Bleed stacks.Apothecary Psybolt Upgrade now Afflicts +2 Bleed stacks.Hammerhand Warp Charge now Afflicts +3 Bleed stacks.Several changes have been made to Bleed abilities, equipment, enemy abilities and precision target points to support this change: At the end of a unit’s turn, they take Bleed damage equal to their Bleed stacks and then the Bleed stack is reduced by 1. I hope there is ongoing content in the works for the future because while CGDH doesn't always hit it's mark, when it does, it's a lot of fun.īleedBleed now stacks each time it is applied. There are shortcomings & irritations that detract from what is on the whole a pretty great game. If you're a patient person with a love for XCOM and Warhammer, this game is worth slogging through. I really want to conquer this game at the highest difficulties, but I fear that the irritation I experience from playing certain missions will end up conquering my desire to keep pushing through. The mechanics are great and I have a lot of love for the Warhammer 40k world which this game's narrative so eloquently delivers. I think on the whole, Chaos Gate Daemonhunters (CGDH) is one of the better XCOM inspired games that I've played. These missions are annoying to put it politely. If like me, you enjoyed XCOM 2 than this game will no doubt already be on your radar, but I find myself wanting to turn the game off when the majority of missions that trigger are Bloom Assault, Malignafier or Morbus missions. There are balance issues that have been well documented elsewhere that can make the game quite difficult on higher difficulties. I really like most of the content and concepts underpinning most of this game. Maybe some of the elements unlocked by DLC will ease that feeling. I think the re-playability of this is slightly hampered by just how repetitive the missions are. After that, I may try a play through on the highest difficulty. Overall I love this game, I may come back to purchase some of the DLC's if they go on sale. I wish the progression and difficulty had felt more even, or was flipped/scaled better. This is a shame, from the achievement stats/percentages it's clear that most people give up well before the real fun kicks in. You only feel like you're actually able to play the game fully once you're half way through the campaign. ![]() If this game had given you some skills to assign at the start of the campaign, and some items to start making some actual team builds, then the early game would have been a lot more fun and less grindy. Most of the bosses can be defeated in one turn even when you're playing sloppy. Once you get halfway into the campaign you start to snowball and it becomes less and less of a challenge. The hardest challenge is the early game when you have no ship upgrades, no skills/powers, and no good weaponry. The bad - The major turn off for me is just the pacing of progression. The amount of customisation and the amount of effort that was put into the game design is wonderful. The AP system is great, especially how with careful management you can keep a 'turn' going for a very long time, and the buffs you apply to characters that may only last one or two turns can last the whole mission. I like the fact that you don't have percentage chances to hit, it's automatic because the characters are supposed to be some of the best warriors in the universe. The good - Do you like XCOM? Are you a fan of 40K? Then you'll love this. 25 hours or so were spent on an easy campaign to learn the ropes and make mistakes. Could I have done it sooner? Yes, you can complete this in 50 hours or less if you want to rush, but I wanted as complete an experience as possible. So, nearly 100 hours of game play and I've completed the campaign for the first time.
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