![]() We will work with the community to ensure the best gaming experience we could provide. “Currently, Tomatenquark developers are very active on the forums and Discord, gathering feedback and bug reports to improve the game. How are you planning on involving the Community in your development process? “Tomatenquark is and will always stay 100% open source.” ago Its really nice being able to just extrude a wall out of the ground. Will the game be priced differently during and after Early Access? Respecting all licenses, we had to remove or replace a lot of the content which has been originally contributed to Sauerbraten.” +++ Cube 2: Sauerbraten Map Editing Tutorial Map Modeling English +++ tutorial cube2 mapping Table of Content 0:00 Intro0:46 Material Browser0:54. Currently there are five maps for testing the game. “The game is fully functional and can be played just fine. What is the current state of the Early Access version? points (1 vote) Cube 2 (Sauerbraten) Release Stable Content Windows FreeBSD License. Interest from the community will dictate our plans beyond this scope, but we have a solid plan to make the game complete until then.” Quadropolis Cube engine mapping, modding, and. With feedback from the community we expect to have a complete game with improved gameplay after the early access period. We will also want to allow content creators to modify the game modes itself. “Our plan is to expand the game with additional features such as extended support for Steam and SteamWorks, more content out of the box, campaigns, multi-language support. How is the full version planned to differ from the Early Access version? We want to allow our community and the public the chance to provide us with as much feedback and input into the game system while we are still doing development.”Īpproximately how long will this game be in Early Access? Some comparative 1.7 / 1.“Our arena shooter game is based on Cube2: Sauerbraten. Also the bottom and sides of the water zone has been flattened to improve framerate.Īdjustments to the rocks at the temple sides to make wall running / climbing easier.Īll playserstarts were deleted and redone. ![]() This makes the map A LOT less resource hungry and should improve your framerate. They are flattened a bit without losing their shape. The blowing wind is less disturbing now as well.Īdded noclipping zones around the torches, allowing wallrunning. Sound tweaks so that the torches aren't audible anymore when walking above them. Here and there I added some more detailed texturing. I hope it could make a big enough difference to maybe make it to the default rotation of RE v1.3.Ī LOT of texture tweaking: I changed the offset of many textures so that the stones of the building really look like whole stones now. The performance of this new version is comparable with maps like Venus, Forge, Isolation and many others now. This is a big and important update because I have optimized this map to run with better framerates and I added support for Bomber-Ball. I noticed some errors and found many things that could be improved to Ares, so I have v1.8 out. Ulukai Posts: 741 Joined:, 10:55 Location: Mechelen, Belgium That's all I need to get the same result? And what exactly does mean?ĭo you remember which brush you used for the blending? Name and team in particular should be changed there. To have these commands applied automatically before the game starts open the autoexec.cfg file and add them there, without the /. The backquote key () is a shortcut for having the / typed for you. Map Inclusion Standards and Quadropolis (16 messages, 16 new) ATI - new driver - game crash (6 messages, 6 new). Line 3705: texgrass "luckystrike/grass_lucky_green.png" The following commands can be applied in the game by pressing T, and then typing /commandname. Improving the Multiplayer mode in Cube 2:Sauerbraten (8 messages, 8 new, closed) The basic I need is. What do you mean exactly with the light precision? Do you mean the value that I highered to get sharper shadows? Why is it wrong (I ask out of curiousity and to learn what I can improve next time)? Do I need to fix this or will you do it when including it with the release?Īlso, I was looking at the screenshots you posted of Ares2 and I really like the grass texture and color you used and how you improved the texture blending (dirt on the grass). It then allows users to add, remove, enable/disable, and see information about their auth keys. I will try your technique this weekend and post the result here The manager searches in the standard locations for the Sauerbraten data directory and reads the auth keys. Thanks for the effort and the clear explanation LuckyStrike-Rx.
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